![]() ![]() Ubershader options aside, your GPU should be more than enough to run any title at non-crazy settings (IE not more than 4k IR, no stupidly high MSAA or similar). The "Stutter on NVidia GPUs despite async ubershaders enabled" is only visible in some titles on the OpenGL and Vulkan backends - if it still stutters on the D3D backend it's not that.įor ubershaders, make sure you're using the 'asynchronous ubershaders' option - the others are only really for debugging issues (the synchronous ubershaders option puts a LOT more load on the GPU for no benefit, it's only useful for debugging and testing issues like the stuttering mentioned above) or extremely resource-limited systems.
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